Team-Building Facilitation for Escape Room Owners

Yesterday I presented a 1-hour webinar for escape room owners on how to facilitate team-building sessions for corporate clients. You can watch it below or at this link: https://www.youtube.com/watch?v=UwS-pchJ9BU.

Some corporate groups will book escape rooms just as a fun, team-bonding activity, but escape room owners have the opportunity to offer additional activities and assessments that can also help the team achieve their goals. In the webinar I explain the components of what makes a team high-performing and give some sample activities and assessments that escape room owners can use to add value to their escape room experience. Handouts and sample agendas are available in pdf form here: http://www.exitsantacruz.com/team-building-book/.

Check out the webinar below, and let me know if you're an escape room owner interested in more personalized consultation!

How to Use Escape Rooms for Team-Building Webinar

The benefits of Escape Rooms for businesses

A guest post by Farzad Mesbahi, Co-Founder & CEO Human vs Room, an Escape Room in Bethlehem, PA.

Let’s paint a picture, shall we? Imagine a building filled with people, all of whom are so overjoyed with life that a frown hasn’t been seen in 17 months. Everyone gets along with each other. Emails have ceased to exist due to the discovery of the telephone and communication through talking in person. Sales have grown 187% in the last quarter due to customers absolutely falling in love with customer service, quality of the product, and services provided.

Sounds impossible, I know. That’s because it is. The reality is most companies are significantly removed from this ideal (and unrealistic) culture that I just described above, but there are clear benefits in getting a business closer to this reality. Escape Rooms, a new trend that’s taking the United States by storm, offer a unique platform that helps facilitate a team building atmosphere that businesses can benefit from.

For those not familiar, an Escape Room places a group of friends, family, or coworkers in a room for 60 minutes. The group of people will dig through clues, analyze objects, use team work and communication, and race against the clock to find the key to solve the room. Not only is it incredibly fun for all of those taking part, there are three key takeaways from the Escape Room experience that directly benefit the health and profitability of a business.

Team Building

Teamwork. Communication. Collaboration. Three nouns that make a business person scream with glee or weep from heartbreak, purely driven by the existence (or lack) of these three words in their business environment. Escape Rooms fundamentally require all three things be present for a group to be successful in their mission.

A majority of the puzzles and challenges that exist in any given room require people to work together to decipher codes or make sense of set pieces. It also requires them to constantly keep each other updated on progress made, as well as checking in with each other to see if help is required (and making sure everyone is aware of the time that is left).

This setting is very close to a project environment in the work place, both long-term and fire-drill in nature. The experiences that the group will feel and witness in an Escape Room are directly translatable to a wide array of situations in the business world. Having a team work together, communicate, and collaborate in order to solve a room will set a strong precedent and foundation for everyone involved, and the experience can be pointed to as a successful result of working as a team.

Morale and Motivation

A happy workforce is a happy customer. This notion has been proven millions of times over in every imaginable industry. It is no surprise that an employee who feels treated right by her company will be driven to do as good of a job as she can. Luckily, Escape Rooms offer a great way to improve morale in the work force.

It is human nature to feel a sense of pride when accomplishing a major task with a group of people. Escape Rooms not only offer that feeling to all that can conquer the challenges (and those that can’t), but is always followed by a tremendous amount of fun. The feeling of camaraderie is a powerful one, and a very beneficial one for a team of people working for a common goal, which is the purest definition of what a business ultimately is.

Identifying Leaders & High Performers

Every mission requires a leader. Every department requires a manager or supervisor. Every company requires a strong CEO that will point the ship in the right direction. These traits are very often part of a person’s personality – something that is written in their DNA. Escape Rooms allow these traits and characteristics to surface in a clear and obvious manner.

Companies will be able to clearly see who is acting like a leader, or identify someone that has a high ceiling. This person will often delegate tasks to others and will play a key role in solving the most complex puzzles in the room. He or she may also be a constant point of contact for all other people in the group (every office has the person who seemingly knows everything). This helps companies identify employees who are respected by their peers and have a lot of value to bring to the business.

In conclusion, a business’ key mission is simple – maximize the value of every dollar invested in the company. Escape Rooms offer an ROI that is hard to beat by offering a great platform for team building, improving morale and motivation, and identifying leaders and high performers.

And it’s fun as hell. What’s better than that?

Original Post

Looking for a fun activity for your Santa Cruz business or organization? Contact us to discuss a session!

Dragon Warrior 1989? I remember that!


I found myself searching the google play store on my phone for a game. I wasn’t looking for anything specific but having grown tired of the games I already had I searched desperately for something new. This is an activity I often engage in and it almost always ends with me downloading nothing at all after a long app trek. Maybe I’ve become jaded but rarely does anything jump out at me anymore when frolicking amongst smart phone games. But then there it was, a free NES emulator.


All this in palm of your hand! The future is here!


I know that emulators are hardly a new invention and I used to enjoy them years ago on my PC. I think their existence had kinda slipped my mind over the years and so I felt like a child stumbling upon a long-lost toy under the bed. I downloaded it and immediately an old NES favorite jumped into my head, Dragon Warrior IV. Searching for the ROM I found the first game in the series from 1989 and decided that I would give it a try. It was little gem produced my the company Enix (later to become Square Enix)

Its worth mentioning that 1992’s Dragon Warrior IV (Dragon Quest IV in Japan) was my introduction to RPG video games, or any RPGs for that matter. I wouldn’t discover D&D till years later, but that’s another story. I was surprised how much grinding is required in the first Dragon Warrior. You really had to be dedicated to the cause to get those sweet level-ups. I had also forgotten how adorable some of the monsters are, especially the ever famous slime. What psychopath decided that the monsters I was murdering should lock eye contact and smile the whole time?

“I forgive you…”


The slime, inspired by the Wizardry slime, was originally supposed to be just a “pile of goo” but the smiling teardrop is what the artist came back with and everyone thought it was perfect. And so began putting smiling faces on all the monsters. The game is so simplistic compared to a modern jrpg but its interesting how much we still see elements of these old games. Hit points to track health, magic points for spells, every monster poops gold coins upon death, leveling up. I was very amused when I saw the first two spells the hero learns, “heal” and “hurt”. I like to image that they had some huge list of spells after a long brain storming session and then someone was like “You know, these spells all do pretty much one of two things, I think we can simplify this a bit”.


I only know these two spells. As you can see I’ve prepared myself for every possible scenario.


What is it about nostalgia? By today’s standards theses games are crap and yet I so thoroughly enjoyed myself, sitting there murdering happy slimes while sitting on the couch in my underwear. Perhaps its more than simple nostalgia though. Maybe a game designed primarily to be fun has a natural edge on a game that focuses more on encouraging you to get the DLC with fun being a secondary priority. Maybe I’m just getting old, who knows. Anyways, imma go play some excite bike.


They see me rollin




Written By Steven Cleek